Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play - Speed, Style, Build, Crew and Outlaw - to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification. • REAL WORLD ICONS - Get inspired by the icons of today's urban car scene - Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed Tonight We Ride. Need For Speed is an online game.
An Internet connection speed of 192 Kbps or higher is required. Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play - Speed, Style, Build, Crew and Outlaw - to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification. • REAL WORLD ICONS - Get inspired by the icons of today's urban car scene - Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed Tonight We Ride.
Need For Speed is an online game. An Internet connection speed of 192 Kbps or higher is required. Become the ultimate icon of today’s urban car culture in Need for Speed™, featuring Five Ways to Play and a huge open world to race and explore from dusk ‘till dawn. • FIVE WAYS TO PLAY – Earn reputation and master all Five Ways to Play - Speed, Style, Build, Crew and Outlaw - to win your own way. • RICH, AUTHENTIC CUSTOMIZATION – Customize your car and express your style with extensive visual modifications, performance upgrades and handling tuned to your specification.
• REAL WORLD ICONS - Get inspired by the icons of today's urban car scene - Magnus Walker, Ken Block, Nakai-San, Risky Devil and Morohoshi-San. Need for Speed Tonight We Ride. Need For Speed is an online game. An Internet connection speed of 192 Kbps or higher is required. I love the older NFS games like most people. And in my honest opinion, it's alright for what it offers. Yes the handling is very awkward, but I've realized that this game is all about tuning your cars as you upgrade them.
Basically if you're going for pure drifting (which is what the majority of this game seems to focus on) than you must go for a drift style build. And another thing is that I've always played the older games in automatic. But here, auto seems to be like a sin because it slows you so bad especially in drifting. So manual is a must use. And the car selecion isn't too bad #SkylineMasterRace.
But overall, this is a pretty decent start to coming back to the roots of what made NFS so popular before. On a personal note though it's really nice to see EA and Ghost take 2016 off from making the next game. So major props to both. If you're interested in trying the game I recommend either you get the EA Access 1 month or find a good rental (same thing anyway kinda) More.
When I think of Need for Speed, I think of ridiculous customization and arcade style driving. I think this game was good and I did like the story a lot, but the vehicle physics were too bad to the point where you'd slightly turn your car and the back end would literally slide out for you; this game's physics engine was way too arcade-like. I did enjoy the car customization but I have seen a lot more in the past from NFS (neon lights, trunk customization, and how doors open in NFS Underground 2 and Autosculpt in NFS Carbon).
I'm wondering if the developers are going to bring those back in future games to make it seem amazing and new, although I wouldn't be surprised. My favorite NFS is Carbon, simply because the amount of exterior modification was unreal. Carbon also had the best police chases in my opinion and they were fun if you just wanted to drive around and cause trouble for hours.
Complete the Need for Speed™ Rivals package with.
Please bring back the old NFS and better driving physics! The game overall plays alright, DEFINITELY takes some getting used to. The traffic A.I is far from even ok, the racers seem very miixed in capabilities some drive like actual people, some like they're in bloody Mad Max, others seem like they're taking the driving test for the first time.
Find product information, ratings and reviews for Need For Speed: Rivals Xbox One online on Target.com. Metacritic Game Reviews, Need for Speed: Rivals for Xbox One, Need for Speed Rivals inserts gamers behind the wheel of both sides of the thin blue line, daring them. Nov 15, 2013. Frostbite 3 hits the road on next-gen console. Digital Foundry compares the Xbox One and PS4 versions of the game.
I do love the fact that even the slowest cars in the game can be made into pure bred race cars, I literally have just been using the Fox Body Mustang. My game as of currently somehow uninstalled itself and I cannot even re-install it.
Overall the game is decent not ground breaking, but if your into street racing this plays better than the crew. I am very mad that NFS is having these issues. This is the closest Need for Speed has come to making a great game in years.
If it were not for all of the DRIFTING requirements. Stay together with A.I. That drive 30 miles an hour and then burn off on you. I just want to RACE. Not try to score imaginary points based on how long I can skid sideways.
Customization is back and pretty good. I still want ground effect lights though.
You can finally run from the cops with other people. But the drifting screws it all up. And now they are making a new game. Looks like mad max. I don't think they will never make a great game again.
Its a shame they continue to put this crap out year after year but Lionhead was shut down.
Product Information • EA's long-running cat-and-mouse racing series returns with more police chases, a new scoring system, and seamless multiplayer action in Need for Speed Rivals. Gamers head to the open world of Redview County, where they can play as a lone racer looking to outsmart and outmaneuver the fuzz, or they can join a crew of cops and try to track down flamboyant speedsters. A variety of gadgets and abilities are available to each side, with racers using turbo boosts, electromagnetic pulses, and jammers, and the police calling in roadblocks and helicopter support.
The new all-or-nothing scoring system rewards racers with multipliers and quicker progression if they can remain on the lam for as long as possible before finding a hideout, but if the cops make a bust, they earn all the points. Players can choose from more than a dozen supremely powered supercars, including the BMW M3 GTS, the Ferrari Enzo, and the Hennessey Venom GT, and each vehicle can be upgraded with new paintjobs, decals, rims, license plates, and performance enhancements. The new All-Drive system is designed to offer a seamless transition between multiplayer action and solo adventures, letting gamers challenge friends to races at any time, without the need for lobbies.
• Pros Massive open world. Great mix of free-roaming racing and challenges. Enjoyable online multiplayer feature. • Cons Inconsistent crash-damage representation. Distracting EasyDrive system. Shallow car customization.
• Bottom Line Need for Speed: Rivals is a massive playground that sports many races and chases, The game has a few flaws, but overall it's a thrilling next-gen arcade-style racer. The eternal conflict between racers and cops drives Need for Speed: Rivals ($59.99), the latest entry in a long-running series. But don't mistake this game for a simple rehash: Tweaks to the formula make Rivals the most impressive Need for Speed installment to date. The developers went all out for this edition, creating an expansive environment filled with dream cars and single- and multi-player challenges. Even with a few rough spots, Need for Speed: Rivals unleashes your inner racer (or cop) and provides an exhilarating ride from start to finish. I reviewed the version, but Need for Speed: Rivals is also available for,,, and PC. There are many cars that you can blaze down Redview County's roads.
Staples such as Ford, BMW, and Mercedes-Benz all make appearances, but it's high-end performance vehicles from Bugatti, Ferrari, McLaren, and Pagani that are the true gems. Pushing them to the limits of possibility and beyond is what makes this game so much fun.
Drifting a corner at 200 miles per hour or pulling a 180-degree turn in a heartbeat is unrealistic, but it reflects Need for Speed's arcade-game nature. And it's fun!
Check out the Gran Turismo or Forza Motorsport games for more-realistic racing simulations. The Need for Speedpoints Racers and cops must best challenges such as finishing first place in a race or busting a certain number of racers to advance through the game, and each successful event, pursuit, or drift generates Speedpoints. If you're a racer, Speedpoints work as a currency you can use to customize your car or purchase the new Pursuit Tech feature (more on that in a bit). If you're a cop, you can only buy Pursuit Tech—there's no pimping out your squad car.
Even if you're a racer, you'll find that the customization isn't terribly deep, so you're likely to spend most of your points on Pursuit Tech. There are ample opportunities to gain Speedpoints, but, for racers at least, they come with a price. Crazy driving earns you points, but it also raises your Heat level, which attracts police. When the cops are on your tail, you have two options: Try evade them (and rack up more Speedpoints), or bank your stash in a hideout. The latter is obviously the safe way to go; the former offers high risk for a higher reward. Totaling your car or getting busted by police means losing all those hard-earned points. The same principle goes for the police, except they obviously can't bust themselves.
The cops' job is to eliminate racers. The higher a racer's Heat level, the bigger the rewards for busting him. Police lose Speedpoints if their vehicle is destroyed in the chase. It's an interesting game of chicken that challenges you to push further for more points without making a critical mistake and losing it all.
Sometimes, speed alone isn't enough to outdistance the competition. Fortunately, both sides have access to Pursuit Tech—EMP charges, shockwaves, spike strips, or an extra turbo boost—that gives an advantage in any situation. Each car is limited to two Pursuit Tech abilities, and each adds extra fun to Need for Speed: Rivals by introducing destructive, chaotic elements. The Virtual Playground Like its predecessors, Need for Speed: Rivals excels in multiplayer mayhem.
Each online session consists of a bunch of players all sharing the same map. As a racer, you can opponents or aid in a getaway chase. As a police officer, you can take out racer players by yourself or take them on with another cop player. Playing a long campaign against the game is satisfying, but sometimes you might not want to take it so seriously.
That's when it's fun to log on and just race like crazy against some real people in online multiplayer. If you sign in often, you'll want to track the online leaderboards, which display the names of other players who sit atop the scoring Speedwall, giving you a target to beat. Roadblocks Need for Speed: Rivals is thrilling, but there are a few bumps in the road. First is EasyDrive, a feature carried over from past titles that places a waypoint on the screen to the nearest event, Hideout, or Repair Shop as you drive. EasyDrive sounds convenient, but it's quite distracting—it's a lot like texting while driving. Using EasyDrive takes your focus off of the road and sets you up to potentially hit another car or accidentally get involved in a pursuit. The second issue is inconsistent damage representation.
Hitting an object at high speed triggers a cinematic crash and shows the resulting damage on your car. However, the damage in the cut scene doesn't really reflect the actual damage done to your car. For example, I drove my pristine Porsche into an oncoming truck. The resulting cut scene showed that the car's windows were broken and its front fender was missing, but once it ended, I noticed that my vehicle had only suffered a slightly crumpled hood.
It's a minor complaint, but it makes the game feel a bit inconsistent. My final gripe involves the game's lack of deep customization. Sure, you can change a car's rims, paint jobs, vinyl patterns, and decals, but the lack of aftermarket parts is a missed opportunity. The nearly decade-old Need for Speed: Most Wanted lets armchair racers replace nearly every part of the vehicle from the hood to the overall body kit—it's a shame not to find that feature in a contemporary Need for Speed title. The Finish Line There are many thrilling races and chases in Redview County, and the transitions between them are so fluid that you won't put down the controller except for the occasional drink or restroom break. The conflict between cops and racers—the heart of the Need for Speed series—receives new life with the excellent Pursuit Tech, making Rivals a game that long-time fans and newcomers should check out. Its few flaws aside, Need for Speed: Rivals is a well-crafted, intensely fun racer.