Game was tons of fun, insane & action packed, just the right length of time, and very well done. Couldn't stop playing once i started, and the game was tons of fun, insane & action packed, just the right length of time, and very well done. Couldn't stop playing once i started, and the humor is just as admirable. The controls work amazingly well, and the game could the inspiration for a new IP for Microsoft. They should really buy up this development group. Let's put it this way. If this isn't convincing enough for you: I was knee-deep in Gear of War 3 [and enjoying it], and a friend told me to goto pickup this game just on a whim.
I wasn't expectiong much, and alone and behold, here I sit at midnight replaying through Gunstringer while GoW 3 sits on the shelf. It was that much fun! I want to see alot more of The Gunstringer in the future!!!
Definetely worth buying, with boatloads of extra content too! Easily the coolest Kinect title, and great game for the xbox 360! Oh, you also get fruit ninja for free:) PS: im not sure how anyone could have given this game any less than a 9/10. Either they are just that ignorant, or they are kinect trolls who have some sort of odd grudge against a pretty slick piece of technology. A genuinely great game.
The controls work well, and include a left handed option. It is really fun, and including Fruit Ninja Kinect and A genuinely great game. The controls work well, and include a left handed option. It is really fun, and including Fruit Ninja Kinect and giving away the first DLC for free makes the deal even sweeter. The only genuine problem with the game is that playing it for more than a few hours can leave slightly sore arms, and getting out of cover can be difficult. Apart from that its brilliant. For all the fun moments I had with The Gunstringer, those memories are plagued with arms getting sore and a small amount of struggling to For all the fun moments I had with The Gunstringer, those memories are plagued with arms getting sore and a small amount of struggling to translate my gesturing into the desired on-screen action.
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I have to hand it to Twisted Pixel for creating something entertaining, funny and a little outside-the-box. It may not be something that converts gamers into motion freaks, but this fun Western adventure kept my controller out of my hand for a little while.
Sep 11, 2011 - 4 min - Uploaded by StuffWeLike Gamingplays The Gunstringer for the Xbox 360 Kinect. Metacritic Game Reviews, The Gunstringer for Xbox 360, The Gunstringer is a Kinect game about a marionette out for revenge. Buried and left for dead by his former posse, a skeleton cowboy marionette begins his journey of revenge, aided only by his gritty resolve and trusty pistol. He will track his betrayers down, one by one, and bring justice upon them. They will pay a mean price on their own turf, from the plains of the high desert, to the.
Taking on the role of a gun-slinging marionette, players use their right hand to paint enemies (and occasionally civilians, presented as paper cut-outs), then pull their hand up to shoot them. In some sequences, players can also punch toward the screen to have the Gunstringer carry out a melee attack or pound down to have a photographic human hand come crashing down from above to flatten enemies. Bad guys disappear in a puff of smoke when defeated. Enemies do not bleed, but one environment includes knives covered in blood.
Parents need to know that The Gunstringer is a third-person shooter and platforming game with modest but frequent violence. It requires an Xbox 360 Kinect sensor to play. Players use their hands to aim at, shoot, and punch cartoonish enemy characters, which disappear in puffs of smoke when defeated.
The violence is offset by the bizarreness of the game’s premise, which involves a live-action audience watching, cheering, and booing an action-packed puppet show that players control. Sometimes it almost has the atmosphere of a performance rather than a game. Parents should also be aware that this game requires much less movement than most Kinect titles, with players able to sit comfortably on a couch while moving their arms and hands.
THE GUNSTRINGER begins with real, live people (many of whom are likely the game’s developers, one imagines) filing into a posh old theatre and sitting down to enjoy a marionette show. The titular hero is deposited on stage, covered in dirt alongside a tombstone. The curtain rises, at which point the stage and puppet are transformed into computer generated entities, and suddenly the player is in control of the show.
We move along, using our left hand to guide the Gunstringer’s strings (for navigation) and our right to “paint” enemies before lifting up to fire hot lead from our hero’s six shooter. Players will occasionally catch glimpses of stage hands’ hands as they tap boulders to set them in motion, rip buildings from the environments, and, occasionally, come pounding down to flatten an enemy. Players move through a quintet of chapters, wittily narrated by an aging cowboy who tells the tale of our gunslinging protagonist’s quest for vengeance, with the audience cheering them on in the background. A co-operative mode allows two players to play together, and loads of unlockable extras -- including movies, photos, commentaries, and game-changing modes -- are available in the Bonus section of the main menu. In their short history, motion controlled games have earned a reputation among many traditional gamers as being without personality and designed for an unspecified lowest common denominator. The Gunstringer flies in the face of this perception, delivering a colorful, original, innovative experience filled with laughs, surprises, and a willingness to take chances. For evidence of this we need look no further than its decidedly unusual live-action-audience-attending-a-cowboy-themed-puppet-show-controlled-by-the-player premise.
Beyond that, the game’s designers have done an excellent job keeping the Kinect-controlled action fresh, seamlessly switching between on-rails shooting sequences, platforming high jinks, and clever boss battles. The countless extras unlocked with the virtual cash you earn at the completion of each level merely sweeten the pot. You may occasionally experience frustration when the Kinect sensor fails to properly interpret your actions (or perhaps it was you who, caught up in what was going on on-screen, failed to perform quite the right actions), but the learning curve is low, and the default level of difficulty forgiving. Teen and adult gamers starving for a more satisfying Kinect experience should be well served by this unique game.